giraffe wrote:The DVP puzzles were much easier to start. You didn't have to have an aha moment until you had done the first step.
I think the difference between DVP and PB is due to the original intended readership.
DVP was designed to be a regular puzzle book, with crosswords, su doku puzzles and the like - but with a central section which was something different. This was a set of harder puzzles which gave answers to be entered into a grid. This gave a prize word which could be submitted in a competition to win a holiday.
Because of the competition element, the puzzes were not made so hard that people would be put off from solving them - they needed to sell enough copies to cover the cost of the holidays and ensure that there would be plenty of entries to the competition.
But for those who liked a tougher puzzle, there were extras which didn't affect the competition puzzles. The 'bottom line', 'fragment', '26 pictures' and 'framed picture' fell into this category - and even the cover was part of it.
Also, the 'conspiracy theory' story was incorporated to add that bit of intrigue, and encourage people to want to buy the next issue to find out what happened next.
Even if the buyer didn't want to do the central pages, there were other regular puzzles to try.
Puzzlebrains was conceived as a special publication for those who prefer a really tough puzzle, for similar-minded people from DVP Forum and 'The Runes'. It is more of a niche publication.
It may have the 'extra' puzzles like those that appeared in DVP, but they are secondary to the main meta-puzzle. (Indeed, there have been issues with no extra puzzles at all.)
There is no 'competition' element except to be able to solve them (with or without assistance from the PB Forum).
Bear in mind that I have written both sorts.
My
Gadus issue 'The Bletchley Enigma' was designed on DVP lines, with map trails, Rime&Reason, Bottom Line, etc. - while 'Leonardo Puzzles' was DVP crossed with Scurra's 'Clive's Dun Pizza' (which I renamed 'Divine Pal's Buzzard'!). Both of these had answers which fitted into a grid, and led directly to an answer.
Conversely, 'Band of Brothers' and 'Watching the Detectives' were designed to fit into a different patten where the method of solving the final puzzle was a puzzle in itself.